Final Fantasy Tactics Squire

Strategy Guide

Archer: Reach level 2 Squire. Arithmetician: Reach level 5 White Mage, level 5 Black Mage, level 4 Mystic, and level 4 Time Mage. Bard: Reach level 5 Summoner and level 5 Orator as a male character only. Black Mage: Reach level 2 Chemist. Dancer: Reach level 5 Dragoon and level 5. Final Fantasy Tactics is a tactical role-playing game developed and published by Squaresoft (later changed to Square and now Square Enix) for the Sony PlayStation video game console.Released in Japan in June 1997 and in the United States in January 1998, it is the first game of the Final Fantasy Tactics series.The game combines thematic elements of the Final Fantasy video game series with a. Squire is a job from Final Fantasy Tactics. It is the basic physical job from where all physical job classes start. On their own, Squires lose usefulness after Chapter 1 although they have an especially useful support ability to boost the JP earned from battle, which will remain equipped on many units for mastering the abilities of other jobs. It takes 2,290 JP to master. Squire Class- No conditions for job change. Weapons: Knife, Sword, Axe, Flail Helmet: Hat Armor: Clothes Basic job for all units. The starting point to beco.

As the hero of Final Fantasy Tactics, Ramza Beoulve has some extra abilities that make him stand out from the rest of the Squire class. Firstly, Ramza’s action abilities (referred to as “Guts” instead of “Basic Skills”) include not only the usual Squire skills, but also some extras pertaining to his position in the game.

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Sound test

Start a new game, and enter 'PolkaPolka' as a name to unlock a hidden sound test menu.

BalthierFinal fantasy tactics ramza squire master

Have Mustadio in Chapter 4. After Bervenia, go to the mining town of Gollund. At the tavern, read the 'Rash of Thefts' rumor. Go to the merchant city of Dorter. At the tavern, read the 'A Call for Guards' rumor. When you leave the city, a battle will start. Win the battle with Balthier's help, and he will join you.

Beowulf

Have Mustadio in Chapter 4. Go to Goug, and read the rumor at Gollund. Go to Lesalia, and invite Beowulf to Gollund. He will join your group after a series of battles.

SquireThe Byblos

Have Mustadio in Chapter 4. Successfully complete all ten levels of Midlight's Deep, and The Byblos will join your group.

Cloud

Have Mustadio in Chapter 4. Go to Goug After Zeltennia. Return Reis to human form, then go back to Goug. Go to Sal Ghidos, win the battle, and Cloud will join your group.

Construct 8

Have Mustadio in Chapter 4. After rescuing Reis from Gollund, return to Goug. Construct 8 will join your party after an intermission sequence.

Dragon Reis

Have Mustadio in Chapter 4. Accompany Beowulf through Gollund. Reis will be rescued during the final battle in the series.

Human Reis

Have Mustadio in Chapter 4. Read the rumors at Zeltennia, buy a flower in Sal Ghidos, then go to Goug. Go to Nelveska Temple, and win the battle. Reis will turn into human form afterwards.

Luso

In Chapter 3, go to the Zekalus Desert after the Orbonne Monastary battles. After the intermission sequence, win the battle, and Luso will join your party.

Lip-RougeFinal fantasy tactics yell

Keep Lavian and Alicia (Agrias' guards from Chapter 1) in your party in Chapter 4. Land on a City on Cancer I. After the intermission sequence featuring Mustadio giving a birthday gift to Agrias, you will have the Lip-Rouge, which boosts the stats of female characters.

Preview monster before its birth

Put an egg on the bottom row of the editing screen. Place the pointer on top, then press Right or Left repeatedly to see a brief glimpse of the face of the monster in the egg.

Character jobs

Reach the indicated job level to unlock the next job in that class:

    Archer: Reach level 2 Squire.

    Arithmetician: Reach level 5 White Mage, level 5 Black Mage, level 4 Mystic, and level 4 Time Mage.

    Bard: Reach level 5 Summoner and level 5 Orator as a male character only.

    Black Mage: Reach level 2 Chemist.

    Dancer: Reach level 5 Dragoon and level 5 Geomancer as a female character only.

    Dark Knight: Become a complete Master Knight and Black Mage, crystallize 20 units, and reach level 8 with Dragoon, Ninja, Goemancer, and Samurai.

    Dragoon: Reach level 4 Thief.

    Geomancer: Reach level 4 Monk.

    Knight: Reach level 2 Squire.

    Monk: Reach level 3 Knight.

    Mystic: Reach level 3 White Mage.

    Ninja: Reach level 5 Thief, level 4 Archer, and level 2 Geomancer.

    Onion Knight: Reach level 6 Squire and level 6 Chemist.

    Orator: Reach level 3 Mystic.

    Samurai: Reach level 5 Monk, level 4 Knight, and level 2 Dragoon.

    Summoner: Reach level 3 Time Mage.

    Thief: Reach level 3 Archer.

    Time Mage: Reach level 3 Black Mage.

    White Mage: Reach level 2 Chemist.

Final Fantasy Tactics (FFT) has a ton of different classes to choose from. With all these classes, skills and abilities it can get a little overwhelming. Luckily, I’ve played a ton of Final Fantasy Tactics (FFT) in my day, and I have a pretty good idea of which classes are the best and which are the worst. Some are definitely more worth your time than others. I’m not going to cover every class in the game here, but let’s highlight 5 of the best classes and 5 of the worst.

Best: Squire

I know what you’re thinking. Squire must suck, right? It’s the first class in the game. You’re right. Squire does suck. However, Squire learns one of the best skills in the game and it’s a must-have on almost every single character: Accumulate (Focus in the WotL retranslation). This skill is one of very few skills in the game that requires no target, and it gives you +1 PA (physical attack) for free. Essentially, this skill is free JP. You can cast this skill every single round, so you’re maximizing your JP gains. This is invaluable. Other than that, yeah, Squire is mostly garbage. However, because of this one skill, you’re going to be using the Squire skillset as your secondary skillset on almost every character.

Worst: Archer

Archers suckkkkkk in Final Fantasy Tactics. The prevailing theory is that because they were so good, verging on gamebreaking, in Tactics Ogre (which FFT is the spiritual sequel to), the creators over-nerfed them. Yeah, they’re straight up garbage. They don’t learn any good skills at all. Bows and Crossbows are inferior to guns in every way. Charge is a completely useless moveset. Archers are not good for anything except as a stepping stone to Thieves.

Best: Monk

Monks are super versatile. They do a ton of damage (with just Dual Wield/Two Swords, they become little kung fu wrecking balls). They have a very useful moveset that includes a few ranged attacks and a revive, which is surprisingly useful in a pinch. They have Counter and First Strike, both great counter skills. Counter, especially, is useful on every character as the general bread and butter for the counter attack skill slot. Fists scale incredibly well with PA and Bravery. If you have high Bravery and you’re running around using the Accumulate/Focus skill from the Squire class, you’re going to find you punch things to death in one hit.

Final Fantasy Tactics Ramza Squire

Worst: Bard

Bard is kind of a wacky class idea to begin with. It requires you to have a male character gain tons of job levels in a variety of magic classes, which is a pretty bad idea — males have weaker magic than females in FFT. Then, as a reward, you get a very, very weak support class that has to take itself out of the fight in order to provide buffs and other support spells that other classes can do much more easily. The only good thing about Bard is Move +3. You may very well trek through the requirements for Bard on a character or two just for that but… it’s gonna hurt, and you’re going to leave the Bard class and never touch it again as soon as you have it.

Best: Samurai

The Samurai class is not particularly great, but the moveset it provides is one of the best movesets in the game. It’s capable of inflicting massive AoE damage and also providing absurd buffs to your whole team. The skillset is based on MA, so the best use of it is actually as a secondary skillset on a Black Mage (for a generic), or as a secondary skillset for Reis as a Dragoner, since her MA growth is ridiculous. Unfortunately, Samurais as a class have low Move and low MA, so they can’t make very good use of their own skillset. Shame.

Worst: Mystic

You’re not going to get much use out of this skill. The skills aren’t necessarily bad, the problem is the alternatives are better than it. It doesn’t have any very attractive support skills or growths to make it useful beyond its own skillset, and if you’re trying to disable enemies, Mustadio and Beowulf are much, much better options to go with. You could argue that there’s a place for Mystics if you’re avoiding the use of uniques, but even in that scenario, the cast times make these skills hard to get behind.

Best: Black Mage

Squire

Mages in general are not very good in FFT because of the cast time mechanic, but if you’re going to make one, the best class is the first. Black Mages have the highest MA multiple and you can get one to become a pretty beefy damage dealer. As a result, Black Mages are also your go-to class for generics who want to use any skills that scale off of MA, like the Samurai skillset. A Black Mage trained as a Samurai is nothing to sneeze at. On top of that, their spells are actually quite capable of one-hit killing enemies in an AoE. Orlandeau they are not, but they are pretty useful.

Final Fantasy Tactics Yell

Worst: White Mage

The problem with White Mages, much like Mystics, is that the alternatives are so much better, and they don’t have cast times. Chemists and Monks have revive skills that don’t rely on faith. Samurais get better, instant AoE heals and buffs. White Mages don’t offer any kind of significant buffs or heals that you can’t get from another class better, cheaper, faster and without the faith requirement. If you’re really min-maxing this game, you’re also most likely going to have low faith on all of your characters, which reduces the effectiveness of magic on them, including from White Mages. They also don’t get any good support skills. They are the fastest mage class but only as a class multiplier; their speed growth is standard. Overall just not great.

Best: Ninja

Ninjas have the best speed growth and the second best PA growth, which means leveling your character as a Ninja for as many levels are possible is ideal for any physical character. On top of that, the class itself is incredibly good. They have innate Dual Wield/Two Swords. If you have high braves, you can slap Martial Arts on a Ninja and increase its killing potential by a vast amount. Throw is not a great skillset, but it’s not bad: it gives a decent ranged option, and thrown shurikens and weapons are actually fairly good in terms of damage. This is one of the best classes in FFT for sure.

Worst: Onion Knight

To be honest, I’m not even sure what the point of this class is, except to be… a meme or something. It’s incredibly hard to get, It can’t equip skills. The point of it is, theoretically, supposed to be that it has great stat growths when it’s mastered. Two problems with that: it can’t gain EXP, and in order to master it, you have to master 16 other classes, which means your character is probably already level 99 with terrible stat growths by that point. Bad. The Onion Knight is a bad class.

That about does it for the best and worst classes in Final Fantasy Tactics (FFT).

Final Fantasy Tactics Squire Abilities

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Final Fantasy Tactics Advance

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